GL ES 3.1 version has almost all features of PC build, except for texture library support. The current version of sources are compatible with GL ES 3 and GL ES 3.1. New sources included into distributive along with binaries for Windows and Ubuntu. Fixed texture issue in Banjo Tooie, #499.Fixed Anti-aliasing compatibility with frame buffer emulation, #244.Enabled translations for About dialog, #494.Fixed Texture pack path not saved correctly #456.So, I took a break in Android development and corrected most nasty bugs: Few scenarios of plugin's crash during emulation reported too. However, several found issues related to general work of the plugin. Since I'm busy with Android porting, I can't spend my time on issues with emulation. GLideN64 First Public Release Download Link on GitHubĪctive testing of the first Public Release revealed many new issues in plugin's work. I am working with Mupen64Plus AE team.I am ready to contact with other projects dedicated to N64 emulation on mobile devices. Special thanks to most active forum members, who supported me and greatly helped me with testing: nesplayer4life, theboy181, Predator82, ratop46, aquatakat, baptiste, Mush Man, v1del. All people, who donated to the project and make it real. First of all, our main beta tester Olivieryuyu, who made that campaign possible and helped the project in variety of ways. I want to express my sincere gratitude to all people who helped me with that project. The planned Android port works will be finished, but I have no funds left for anything else. I expected that the project might take more time than planned when I prepared the Indiegogo campaign, but I did not expect that it would be twice as much. Due to huge amount of works, the release delayed for four month. The project planned release date was January. Low Level Emulation and Widescreen support are among them. Moreover, the project got features, which initially considered as “may be somewhere in a far future”. All campaign goals successfully achieved. It supports all popular N64 emulators for Windows and it works well on Linux. It is stable, compatible, fairly fast graphics plugin with unique features which you cannot find in any other N64 graphics plugin with hardware rendering. This project started as my little private hobby, but thanks to very successful crowd-funding campaign on Indiegogo we pushed it on very high new level. Project ini file with custom game settings cleaned and updated. Probability of game crash during emulation is greatly reduced. We have done large work for improving stability of frame buffer emulation. Several bad regression bugs were found and fixed. If you want to translate the project on your language, check this wiki page: Thanks to our forum members baptiste, ratop46, Predator82 and Mark L.R. It implemented just few days ago, and currently the project has only three translations: Italian, French and German. The main new GUI feature is internalization support. Nevertheless, development works continued all these two weeks, and Public Release got some new features. Since the “Early Release” leaked week ago “in accordance with GPL rules”, eager people already know what to expect from this release. Two weeks passed since the “Early Release” and time for the first Public Release is come.
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